It's often an act of desperation, offer backfires, but does sometimes pays off with a win. In these cases, it might be a good idea to extract a king into the only clear column, since if not, you most certainly will lose anyways. There are times where kings are jamming up so many columns that if something isn't down very soon, a sure loss is in hand. Most seem to believe that a king should never be placed into the only empty column but only extracted when more than one column is clear.Īs a general rule, this might be good advice, but not always. Making good use of vacant columns is a crucial skill if one wants to win many Spider Solitaire games. Study the game state to be sure and make the moves when you either have to because you are about to close the column (put cards into it that cannot be removed) or when it's to your best advantage. However, even when such a situation is found, it might not be in your best interest to do so immediately (or at all). When a column becomes empty, look for ways that you can use it to move cards between the columns in an advantageous way. When a column is vacated, it provides an area to temporarily place cards while transferring them from one column to another. In other words, don't use a valuable resource until you have to but don't be afraid to use it when you feel that it's in your best interest to do so. The idea is to use a card (by placing another card atop of it) in a manner that best increases your chance of victory. When a card is placed atop of an unused card, it is no longer called unused but is called used. Thus, an open card that is not an ace should be viewed as an asset or resource that, once used, is gone. Unless the card is an ace, at least one more card can be placed atop of it. Sadly, in very many (or most) instances, the player fails to even notice that they committed a grave error.Īn open card is one that is visible and has no other card atop it. Situations such as this can very often make the difference between a win or loss. But, there would have been an open seven if you had not earlier moved the six of hearts onto the seven of hearts. Unfortunately, there is no open seven available on which to place the six of diamonds to clear the column. A bit later, you turn the last hidden card in a column, which happens to be the six of diamonds.įurthermore, there is much improvement that might be made to the order of the current game state if only a column could be emptied. Often it pays to forgo a move.įor example, you might have the opportunity to play the six of hearts onto the seven of hearts. Try to resist playing a move simply because it's obvious. However, after more study, you discovered that if you move cards in a different order, taking five moves instead of three, you can not only turn that hidden card but also ensure that a hidden card in another column can be flipped. Perhaps it can be accomplished in only three moves. Often it can even determine whether a game is won or lost.įor example, you might encounter a game state where you can obviously cause a card to turn in a column. The order in which moves are played does make a difference. In these cases, take your time and play the move you feel is most likely to do the least damage, which is equivalent to the move that is most likely to lead to victory. However, often there are no good options. To win the highest percentage of Spider Solitaire games, one should continually play the move that is most likely to lead to a victory. Usually, one should play the combination of moves that results in the most gains, but what is given up should also be a consideration. More often than one might think, it's possible to accomplish more than one objective concurrently.įor example, if moves are made in the correct order, it is often possible to guarantee a card turned in more than one column while moving cards in a different order will not.
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