![]() Next up, we have Rainbow Bright Wings, Elimuel, which activates on RG placement and requires your opponent to be on Grade 3 to give a rear guard +5k and +1 critical for every three odd-grade units. Starting off for the White Wings Angels, we have Cloudless Heart, Miael, where on RG placement, you can CB1/SB1 to get an 8k power unit back to hand! This isn’t just restricted by grades, which gives a bit of a hint to other cards to obtain later on in the game! Given she is 7k power, we cannot fetch herself from drop zone, but she does offer a reasonable cost to salvage cards we need back to hand! It seems like these angelic units praise the bind zone RNG, but there are other ways to get the best color ready for your turn! Let’s introduce the other Angels revealed so far! Black Wings are better utilized for hitting easier magic numbers with your units. White Wings seem better when your opponent is low on cards in hand to draw out the sentinels or eat damage. The final ride line leading up to her grand debut is Archangel of Twin Wings, Alestiel! Following the trend, her skills are only on Vanguard, but both these skills establish a big tempo that your opponent must follow! At the beginning of main phase, you can add a card to hand from the bind zone, and if you do, you bind the top card of the deck! Both Wings are active on your turn only, White Wings grant her an extra +5k and +1 critical while Black Wings give your opponent’s units -5k! Both of these skills will depend on your matchups. It is unfortunate that the wings can play right into your opponent’s hand, but let’s say this is not the only way to manipulate which wings are active! You would have to do some short-term memory recall to see if your opponent has mostly triggers or if it’s worth it to force a built-in critical for one counterblast. Dealing with either an extra critical or no triggers to guard its battle can catch your opponent off guard. Similar to the Grade 1, this also only takes place on Vanguard circle, opening up even more units to run in your Grade 2 lineup. For White Wings, you can counterblast 1 to gain +1 critical, while Black Wings prevents your opponent from calling trigger units from hand to the guardian circle. However, it should not be surprising to stick to one of the two wings the entire fight. The Grade 2 of the ride line, Shining As-is, Alestiel, takes whatever card that you put to the bottom of the deck, and binds a brand new card from the top of the deck! This potentially introduces some variation switching back and forth from Black Wings to White Wings and vice versa. However, the Black Wings skill prevents any of your opponents’ Grade 1 or less rear guards from attacking her! Either skill is great to have going first as you shut down either a grade 1 rush turn or get to save a card in hand when accessing the ride deck! Alas, without a rear-guard skill, there’s no need to run her outside of the ride deck, which saves us some space for some of the other cards! White Wings gets to access the ride deck for your Grade 2 by soul blasting 1 instead of discarding 1 card which is great for maintaining your hand size. The Grade 1 of the ride line, Indecisive Sky, Alestiel, binds the top card of the deck and gains an additional skill depending if it has an odd-numbered grade (White Wings) or an even-numbered grade (Black Wings). This ride line is looking to take advantage of bind zones and what grades those cards are to unlock White Wings and Black Wings skills! The ride line starts out with the basic starter Monochromic Personality, Alestiel and that’s as basic as the deck starts out. Hello and Good Day/Evening Everyone, I am The AlphonZeus of Team Gradelock back again writing for Axis as I get my reactions as to the recently released archetypes over the past COTDs for Lyrical Monasterio! This article will focus on the Angels that have joined this nation, including their ride line and support! Let’s get started!
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