![]() There’s a storyline, too, that will take you from event to event. That’s not to say that Need for Speed: Carbon is just a flat series of street races. Actors-real life-actors overlaid with some CGI effects-are decent for the most part, although a bit melodramatic and silly at times, and the music is the run-of-the-mill urban beat/hip-hop stuff you’d expect out of a street racing game (or a kid with a Honda and 3,000-watt stereo). Production quality in most aspects of the game are very good. ![]() Sound cues are used to good effect you hear teammates over the radio barking out information and providing situation reports as you make your way around the circuit. Drafters will get in front of you and let you ride in their slipstream, which lets you reduce your throttle and accelerate like a slingshot at key times when it really matters. They each have different specialties: Blockers will keep a particularly pesky opponent from another team at bay, while scouters will go ahead of you and look for shortcuts. You’ll be able to race everything from front wheel drive subcompacts to roaring ’60s era muscle cars by the time you’re done, with a few supercar exotics thrown in for good measure.Īs you impress the locals, you’ll build your own racing gang or team each additional character actually races along side you and can help you out in a pinch. Wins also net you cash, which you can turn over into seemingly endless varieties of car customization or new vehicles that you’ll be able to unlock as your influence and your list of winning races increases. And of course, there’s straight-up slaloms through busy city streets with a pack of opponents on your tail (or in front of you, depending on how good you are).Įach race you win will earn prestige, not only for you but for your little racing club and its control of territory. The only way you can achieve your former glory-and control of the city-is to race against them in a variety of events and win, avoiding cops, other drivers and all manners of objects like telephone poles and concrete barriers in the process.Įvents vary from canyon runs that will have you caroming down hairpin turns at top speed, threatening to go over the edge at every moment, to “drifting” (that is, sledding your car around tight curving courses, spinning the wheels and fishtailing as much as possible for points). If not, here’s the executive summary: You’re a street racer who’s returned to the city after an extended absence, only to discover that the town is now controlled by several rival gangs who have taken over different neighborhoods. If you’ve played any of the recent Need for Speed games available for the PC or video game consoles, you’ll have a basic idea of what to expect. So now that Need for Speed: Carbon is available on the Mac, how does it fare? That was in stark contrast to the other titles making up EA’s revived Mac efforts-notably Madden NFL-which had been on the platform before in one form or another. When Electronic Arts (EA) announced in mid-2007 plans to publish games for the Mac, it surprised many gamers by including one game series that hasn’t raised its head on the Mac before-the venerable Need for Speed series of street racing games.
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